VR Software Development

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Overview

This course is designed to teach you how to make your VR experience more dynamic and responsive to your users. You will be exposed to C# programming and be using it in the Unity interface. Upon completing this course, you will have learned basic programming constructs such as methods, loops, and variables. You will also be able to use events and know how to apply them in a VR environment.



Why Take This Course?

Programming is a very important part of making any VR experience feel interactive and immersive. Even if your goal is to become a VR artist or designer, being comfortable looking at code is still a very valuable skill to have. This course will get you ready to start reading and writing VR code using C# and Unity.

Syllabus

Lesson 1

Create new C# scripts in Unity
Attach scripts to GameObjects in Unity
Be able to use the Start and Update functions
Be able to use the Translate function to move objects
Use Conditional Programming

Lesson 2

Explore the Unity documentation
Control Unity components using scripts
Create new objects using scripts
Be able to use a for loop to create objects with scripts

Lesson 3

Create UI GameObjects and be able to place them in World Space
Be able to use Unity’s Event System to click an object
Change scenes using code

Lesson 4

Be able to use code to detect when the Trigger is pulled
Create a simple rotation animation
Create a trigger system in the Animator
Understand different types of variables and when they can be used
Activate a trigger with code

Lesson 5

Physics, Colliders, and Raycasting
Unity Audio and activating within a script
Using Array and Random

Lesson 6

See a waypoint system and understand how to use it
See a flocking algorithm and understand how to control it
See an ocean shader and understand how to control it